// Roblox Scripter

Custom
Roblox
Commissions

Roblox scripting focused on systems, UI logic, and gameplay mechanics. Clean communication, organized code, and commission pricing built around scope.

Pringular — Roblox Avatar
@Pringular
5+
Years In Studio
1:1
Scope + Updates
6+
Projects Shown
100%
Custom Built

// Portfolio

Work Examples

A mix of client commissions and personal projects demonstrating GUI design, systems programming, physics scripting, and AI pathfinding.

Paid Commission
SystemsAdvanced
Catalog Avatar System

A full custom avatar UI where players can customize their character with categories like hair, hats, faces, clothing, and accessories. Include an item grid where players can try on items with smooth animations and select favorites. Add an outfit system so players can save and load outfits. The design is clean, and unique in layout and style. Similar to Catalog Avatar Creator on Roblox.

✦ APIService ✦ Modular Architecture ✦ Asset/Outfit Loading ✦ Full Custom Commission
Personal Project
SystemsMultiplayer
Party Teleport System

A full multi-player teleport system that groups nearby players into a zone, waits for the zone to fill, then teleports the entire party to a reserved server together. Includes server-side zone management, player tracking, TeleportService with reserved slots, and in-world state feedback.

✦ TeleportService ✦ RemoteEvents ✦ Zone Detection ✦ pcall Error Handling
Commission
GUIUX
Custom Loading Screen

Fully animated loading screen with smooth transitions and polished visual design. Sets the tone for the player experience from the first second.

Commission
SystemsGUI
Locker System

A complete locker/inventory system with a clean GUI frontend and reliable backend data management. Smooth, intuitive player interaction throughout.

Personal Project
AIPathfinding
NPC Pathfinding System

Custom NPC pathfinding using Roblox's PathfindingService. NPCs navigate dynamically around obstacles to track and follow their target through the environment.

Personal Project
PhysicsProjectiles
Ball Physics Simulation

A physics-driven ball simulation built with custom scripting on top of Roblox's physics engine. Demonstrates control over forces, velocity, and physical behavior.

// Under the Hood

Code Quality

Well-structured, readable Luau code with clean organization. Here's a look inside the Party Teleport System.

Explorer — Script Structure
Roblox Studio explorer showing organized script hierarchy
Organization

Scripts are separated across the correct Roblox services — server logic in ServerScriptService, client scripts under StarterPlayerScripts, shared data in ReplicatedStorage, and events cleanly organized in a dedicated Events folder.

TeleportHandler.lua — Zone Logic
Teleport zone handler code
TeleportHandler.lua — Teleport Logic
TeleportService pcall code
Error Handling

Uses pcall() to safely wrap TeleportAsync calls, logging failures with warn() rather than letting errors crash the system.

Reserved Servers

TeleportOptions.ShouldReserveServer ensures the party lands in a private server together, not scattered across public instances.

// Positioning

What Clients Can Expect

Luau / Lua UI Logic Shops & Inventories Data Systems Gameplay Mechanics Multiplayer AI / Pathfinding Reusable Code Roblox Studio

I'm Pringular, a Roblox scripter focused on systems, UI logic, and custom gameplay features. I take on commissions for shops, inventories, data saving, loading flows, teleport systems, AI behavior, and other game-specific scripting work.

I care about readable structure, clear communication, and scripts that are easier to update later. The goal is not just getting a feature working - it is handing over something clean enough to keep building on.

Build philosophy: I focus on clean, reusable systems so future updates are easier instead of leaving you with one giant script to untangle later.

// What I Build

Services

🖥️
UI & Menus

Inventories, shops, settings, HUDs, loading flows, and custom interface logic built to feel polished and easy to use.

⚙️
Systems & Backend

Data saving, leaderboards, inventories, remote event structure, and other core systems designed to stay reliable under real gameplay.

🎮
Gameplay Mechanics

Custom features like tools, interactions, ability logic, round flow, or other mechanics tailored to your specific game idea.

🤖
NPC & AI Logic

Pathfinding, patrols, chasing, simple behavior trees, and NPC reactions that make encounters feel intentional instead of scripted-on.

🌐
Multiplayer Systems

Party systems, teleport flows, reserved servers, shared state, and other multiplayer features that need solid server-side handling.

🧹
Bug Fixes & Cleanup

Refactors, debugging, code organization, and cleanup passes for projects that work but need to be more stable, readable, or easier to extend.

// Scope

If your project blends multiple categories, I can quote it as one custom scope instead of forcing it into a single package.

// Pricing & Payments

Commission Fit

Scope-based pricing makes it easier to filter projects, protect your time, and set expectations before development starts.

Small Tasks
10k - 20k
Quick Fixes

Smaller UI adjustments, bug fixes, short scripts, or compact feature work that can be scoped clearly. Will probably take a couple hours.

Medium Systems
25k - 60k
Core Features

Shops, inventories, save systems, UI flows, and other commission work that needs more structure, testing, and polish. Could take several hours, up to a full day.

Large Builds
75k+
Custom Scope

Multi-part mechanics, broader gameplay systems, or commissions that touch several systems and need deeper planning. May take multiple days.

Quotes are based on after-tax Robux so the final amount received matches the project scope. USD is available for larger projects if we agree on that upfront.

// Workflow

How I Handle Commissions

This section helps clients understand the process and shows that the work is organized before scripting even starts.

Step 1
Scope First

I break the request into clear parts before building so the feature list, price, and expectations line up from the start.

Step 2
Build In Parts

Core logic comes first, then UI or polish, which keeps the project easier to test and less chaotic to finish.

Step 3
Progress Updates

Clients get updates during development instead of only seeing the result at the end with no context.

Step 4
Clean Handoff

I aim for organized scripts, proper Roblox service usage, and systems that are easier to maintain after delivery.

// Commission Log

Recent Work Tracker

Recent commissions, pricing notes, and what each project taught me about charging more accurately.

Job Entry
Catalog Avatar System

A full Catalog Avatar purchasing, loading, saving, system with outfits and real catalog, using Roblox's API, with hand made UI. Very similar to Catalog Avatar Creator.

Client: @tywrdz. on Discord Price: 24,500 Robux (Before tax) Time: Roughly took 3 or 4 days. Notes: I've learned that I've been heavily underpricing, which is why you see a difference in pricing. At the time, I thought this was a crazy amount, but now I realize I made like $75 worth of Robux from like 40 hours of work. ($1.875/hour)
Job Entry
Boxing Ring System

A scripted boxing ring commission that took a lot longer than I originally expected. This job was one of the clearest examples of why I am raising my prices.

Client: @tywrdz. on Discord Price: 5k Robux before tax, about 3.5k Robux received after tax Time: Up to 5 hours Notes: I underestimated the scope and underpriced it. This especially taught me to charge by after-tax Robux, and it is one of the reasons I am raising my prices.
Job Entry
Pepper Spray Bug Fix

A bug-fix commission that ended up being much harder than expected. It taught me that fixing existing systems can take just as long as building something new.

Client: @tywrdz. on Discord Price: 1.5k Robux Time: About 2 to 3 hours Notes: This was a good reminder that bugs can take a long while to fix and should be priced higher. It is another reason I am raising my prices.
Job Entry
Diamond Ring System

When someone purchases the ring, they can hit another player and make their tooth fly out. The idea was simple, but it took a lot of tweaking to get the effect working the way it should.

Client: @tywrdz. on Discord Price: 2k Robux after tax Time: About 4 hours Notes: This commission involved more iteration than I expected. It is one more example of why I am raising my prices for systems that need a lot of testing and tweaking.
Job Entry
Tweet App

Opening a phone and going to Tweet App lets players view a tweet feed, write tweets, and check notifications, basically acting like an in-game Twitter app.

Client: @tywrdz. on Discord Price: 3k Robux Time: About 2 full days Notes: This was my first real commission, and I underestimated it badly. It took much more work than I charged for, which is a big reason I am now raising my prices.

// Get In Touch

Start a Commission

Send a short feature list, any references you have, and whether you want Robux or USD pricing so I can scope the project clearly.